Master’s programs in Mobile applications and Game design
The curriculum will be divided into 6 modules and the Master thesis:
All modules will contain obligatory (common for partners) and optional (specific for partners) courses.
The first 2 modules, common for both tracks, will include 10 courses from other IT programs which will be updated in terms of T&A methods. 39 new courses will be developed: 8 courses from economics, psychology, design and philology (Interdisciplinary); 3 courses (Research module), 28 courses (Professional module - optional and obligatory) -14 courses in Mobile application track (focused on mobile development for various platforms –iOS and Android, user interface design for medicine and educations, mobile engineering); 14 courses in Game development track (focused on the specifics of digital game design).
Overall pedagogic approach is, first, interdisciplinary – though the program is developed within the “information technologies” area of study, the disciplines from other fields will be included into the curriculum as well: mathematics, design, economics, engineering, psychology, philology. And, second, the problem-solving and project methods will underlie the whole program. Various pedagogic innovations will be employed aimed at providing interactive, participative and real-world learning environment: ranging from case studies, jigsaw and simulations, and role plays to demonstrations and presentations to brainstorming sessions and team work.